Out of Water
Out of Water is a two player splitscreen 3D platformer collectathon by Shiverbug Studios, built in Unity 6. One player is Koopa, a turtle. The other is Kiko, a seagull. Neither can finish the journey alone.
This wiki is the design reference for the team. Pages describe the intended design; where the Unity project and a page disagree, the page carries a note saying so, and the project is treated as the source of truth for what is actually in the game.
The game in one paragraph
An earthquake scatters the island's gemstones and its people. Koopa and Kiko, an unlikely pair from feuding districts, set out to recover the gems, rescue the stolen baby turtles, and put their home back together. Along the way they platform, swim, glide, solve co-op puzzles built around their mismatched abilities, and spend far too many sand dollars on hats.
Where to start
- Character - Koopa and Character - Kiko for the two playable characters, then Systems - Koopa Abilities and States and Systems - Kiko Abilities and States for their movesets.
- Systems - Collectables for the economy, and Systems - Hats for the main thing it buys.
- Systems - Enemy AI Framework for how enemies behave, then the per-area enemy pages.
- Location - Hub World for the hub, and the Area pages for the levels.
- The Narrative section for the act structure and voice lines.
Current state of the build
The project has two playable scenes: the Hub, an open area for trying the moveset, and Sandy Shores Level 1 (Sunwash Beach). Five enemies are implemented: Small Crab, Medium Crab, Shark, Bud and Snakelet. Later areas and their rosters are design work in progress.