
Koopa
- Personality: Brave, loyal, cautious, thoughtful. The level-headed anchor who balances Kiko's chaotic energy.
- Abilities: Heavy ground-pound (breaks floors, launches Kiko on see-saws), shell spin/retraction, swimming.
Abilities - see Systems - Koopa Abilities and States for the full moveset.
Solo Abilities
- Shell Spin
- Roll
- Slam
- Bubble
- Torpedo
- Carry / Throw
Duo Abilities
- Spin Launch - When spinning while the seagull is on the character's back, it fires the seagull high in the air.
- Heavy Slam - When in the air while the seagull is on top of the turtle's shell, the seagull can trigger a heavy slam doing a backflip and firing both characters downwards.
Key Relationships
- Character - Kiko: Partner and best friend. Balances their impulsiveness with careful planning.
- The Elder Turtle: Takes his mystical guidance incredibly seriously.
- NPC - Blob Makin: Uses his bounce pads, though often frustrated by the king's grumpy attitude.
Linked from
- Act 1 - An Ordinary World
- Act 1 Voicelines
- Act 2 - The Refusal of the Call
- Act 2 Voicelines
- Act 3 - The Crossing of the Threshold
- Area 1 Level 1 - Sandy Shores - Sunwash Beach
- Area 1 Level 2 - Sandy Shores - Cave Networks
- Area 1 Level 3 - Cavernous Climb
- Blob Makin
- Collectables
- Elder Turtle
- Ember Plains Enemy Lore
- Emerald Canopy Enemy Lore
- Enemy AI Framework
- Hootsworth
- Hub Introduction Chain
- Hub World
- Interactable and Triggerable
- Kiko
- Kiko: Abilities and States
- Koopa: Abilities and States
- Medium Crab
- Minigame Mills
- Mortimer Mole
- Out of Water
- Sandy Shores Enemy Lore
- Sea Urchin
- Sergeant Sky
- Small Crab
- Snakelet
- Soft Checkpoints
- The Engine Enemy Lore
- The Seahorse Guardian
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