Soft Checkpoints

Systemssystemproject check
Checked against the project files: Checkpoints do not save yet and the checkpoint prefab is not placed in any scene. Death and respawn are handled by the health system.

High-Level Overview: An anti-frustration navigation system built to cut out tedious backtracking and split-screen pacing friction, keeping co-op players loosely tethered during active level progression. A faster way to revisit cleared areas for endgame collection is a possible later addition.

Save Statues

Save Statues are distinctive unique assets that act as safe checkpoints throughout the level. They are tracked per character: if Koopa is further ahead than Kiko and enters a Save Statue radius before the characters die, each character respawns at the most recent Save Statue they entered.

Entering the radius of a Save Statue triggers an auto save.

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